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This module is an Expansion Module. It adds functionality to Custom Terrain Base Module.


This is a base module used by the Orbis modules containing chests or spawners. It populates chests with seed/height specific loot and fills dungeons with spawners. Both the Custom Terrain Base and a structure module like Dangerous Dungeon is required.

Details Edit

This module adds two changes - custom spawners and chests.

Custom Spawners Edit

Spawners are generated in groups of four. There are two sets of spawners included with the structure population module (one for dungeons, one for towers) but more groups can be added by other modules. The spawner type is calculated based on the bedrock column directly beneath the spawner. There are four possible bedrock combinations, meaning a spawner set must contain four types of spawner. Spawners placed above each other will always be the same type, so the spawners in dungeons are placed so they are never directly above each other.

Dungeon Spawners Edit

This is used by the Dangerous Dungeon expansion pack for custom terrain. Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the usual mobs and player range.

Tower Spawners Edit

This is also used in the Tower expansion pack. These spawners only detect players within a spherical 8 blocks distance, as opposed to vanilla's 16 block limit.

Mob Mob Name Special Features
Charged Creeper Lightning Creeper
  • Invisible
  • +0.5 movement speed
  • Explosion radius of 2 (regular uncharged creeper is 3)
Wither Skeleton Tower Guardian
  • 30 health (15 hearts)
  • "Sky Sword" (Knockback II Golden Sword)
  • Blue "Cloud Waders" (Feather Falling IV Leather Boots)
  • Blue "Sky Greaves" (Protection II Leather Leggings)
  • Blue "Sky Tunic" (Protection II Leather Tunic)
  • Light Blue "Sky Helm" (Protection I Leather Helmet)
  • All items have a 5% drop chance except the boots which are 1%
Chicken Jockey Airy Zombie
  • Blue "Cloud Waders" (Feather Falling IV Leather Boots)
  • Blue "Cloud Greaves" (Leather Leggings)
  • Blue "Cloud Tunic" (Leather Tunic)
  • Light Blue "Cloud Helm" (Leather Helmet)
  • All items have a 5% drop chance except the boots which are 1%
Skeleton Cloud Dancer
  • 30 health (15 hearts)
  • 20% knockback resistance
  • Blue "Cloud Waders" (Feather Falling IV Leather Boots)
  • Blue "Cloud Greaves" (Protection II Leather Leggings)
  • Blue "Cloud Tunic" (Protection II Leather Tunic)
  • Blue "Cloud Helm" (Leather Helmet)
  • "Lightning Bow" (Punch II Bow)
  • All items have a 5% drop chance except the boots which are 1%

Note: The Hermitcraft release of this spawner set had a blaze riding a spider in place of the Cloud Dancer. This was removed due to blaze often setting wooden towers and surrounding trees alight.

Custom Chests Edit

The contents of custom chests are calculated based on their coordinates, their height, and the bedrock in the column directly below them. Chests randomly choose a base of "junk" items as a template and then insert up to four loot items into the center of the chest. The junk base is chosen based entirely on the bedrock in the column below the chest, meaning that two chests in the same vertical column will always have the same junk base, but not necessarily the same loot items.

Once the base chests has been chosen, a formula developed by Crazyman47 is applied to the chest which generates four numbers; each number is used for a different slot in the chest where the number indicates what item should appear in a slot. The number range changes depending on the chest's height, meaning items can only be found in chests at certain heights. This allows deep dungeons to have a higher chance of getting better loot than dungeons closer to the surface, and allows towers to have their own tower-themed loot range. Some numbers are left blank so that there's a chance that no item appears in one or more slots.

//some pseudo code showing the calculations used to populate chests.
//get chest coordinates
x = chestX;
y = chestY;
z = chestZ;

//choose random prime numbers based on bedrock existance at each height
if(bedrockAtY1){ b1 = 4211; } else{ b1 = 4217; }
if(bedrockAtY2){ b2 = 4219;} else{b2 = 4229;}
if(bedrockAtY3){ b3 = 4231;} else{b3 = 4241;}
if(bedrockAtY4){ b4 = 4243;} else{b4 = 4253;}

//if x or z coordinate of chest is negative, make it positive.
if(x<0){ x = x*-1; }
if(z<0){ z = z*-1; }

//get the item number for each of the four items

item1 = (((x * z) * b1) % 51) + (y / 2);
item2 = (((x % z) * b2) % 51) + (y / 2);
item3 = (((z % x) * b3) % 51) + (y / 2);
item4 = (((x + z) * b4) % 51) + (y / 2);
//the item number is then used by the redstone to insert the item of that number for that slot into the chest

Slot 4 is reserved for OTHER modules to add items to chests. For example Heart Canisters could add canisters to dungeons and/or towers by taking up one of the free slots left in the table. So far no modules support custom terrain, but this will change once the module is released so that various items belonging to certain modules can be found if that module is installed.

Loot Table Edit

no. Slot 1 Slot 2 Slot 3 Slot 4 Module Min Height Max Height
11 Efficiency 5 Book Sharpness 5 Book Bane of Arthropods 5 Book 0 22
12 Blast Prot IV Projectile Prot IV Smite IV 0 24
13 Notch Apple Power V Diamond Block 0 26
14 Protection IV Fire Prot IV Feather Falling IV 0 28
15 Silk Touch I Diamond Pickaxe Gold Block 0 30
16 Sharpness IV Bane OA IV Power IV 0 32
17 Fortune III Lure III Luck OTS III 0 34
18 Depth Strider III Smite III Looting III 0 36
19 Jukebox Fortune I Fortune II 0 38
20 Projectile Prot III Respiration III Thorns III 0 40
21 2 Golden Apples 2 Golden Apples 2 Golden Apples 0 42
22 Fire Prot III Feather Falling III Blast Prot III 0 44
23 Iron Block Lapis Block Redstone Block 0 46
24 Bane OA III Power III Protection III 0 48
25 Diamond Sword Iron Shovel Diamond Hoe 0 50
26 Looting II Punch II Sharpness III 0 52
27 Coal Block "Pointing Stick" Stick Brick 0 54
28 Smite II Knockback II Fire Aspect II 0 56
29 "What's Chilling?" Ice "Twinkly Diamond" Diamond Lure II 0 58
30 Aqua Affinity Thorns II Depth Strider II 0 60
31 Lure I Luck OTS II Luck OTS I 0 62
32 Blast Prot II Projectile Prot II Respiration II 0 64
33 Golden Apple Golden Apple Golden Apple 0 66
34 Protection II Fire Protection II Feather Falling II 0 68
35 Watch Watch 0 70
36 Sharpness II Bane OA II Power II 0 72
37 2 Diamond 3 Diamond 2 Diamond 0 74
38 Looting I Punch I Flame I 0 76
39 0 78
40 Smite I Knockback I Fire Aspect I 0 80
41 0 82
42 Aqua Affinity Thorns I Depth Strider I 0 84
43 0 86
44 Blast Prot I Projectile Prot I Respiration I 0 88
45 7 Lapis Lazuli 9 Lapis Lazuli 8 Lapis Lazuli 0 90
46 Protection I Fire Prot I Feather Falling I 0 92
47 0 94
48 Sharpness I Bane OA I Power I 0 96
49 7 Redstone 8 Redstone 9 Redstone 0 98
50 3 Iron 4 Iron 5 Iron 0 100
51 4 Rails 5 Rails 6 Rails 2 102
52 7 Rails 8 Rails Iron Pickaxe 4 104
53 4 Lapis Lazuli 6 Lapis Lazuli

5 Lapis Lazuli

6 106
54 Diamond Diamond Diamond 8 108
55 Record 10 Record 11 Record 12 10 110
56 3 Gold 2 Gold Gold 12 112
57 Record 4 Record 5 Record 6 14 114
58 Record 7 Record 8 Record 9 16 116
59 18 118
60 Record 1 Record 2 Record 3 20 120
61 Golden Horse Armor Golden Horse Armor Golden Horse Armor 22 122
62 24 124
63 26 126
64 Iron Horse Armor Iron Horse Armor Iron Horse Armor 28 128
65 4 Redstone 6 Redstone 5 Redstone 30 130
66 32 132
67 34 134
68 Name Tag Name Tag Name Tag 36 136
69 Bucket Bucket Bucket 38 138
70 40 140
71 5 Coal 3 Coal 4 Coal 42 142
72 Water Bucket Lava Bucket Milk Bucket 44 144
73 3 Bread 2 Bread Bread 46 146
74 48 148
75 50 150
76 Saddle Saddle Saddle 52 152
77 Wheat 2 Wheat 3 Wheat 54 154
78 3 Pumpkin Seeds 2 Pumpkin Seeds Pumpkin Seeds 56 156
79 58 158
80 Melon Seeds 3 Melon Seeds 2 Melon Seeds 60 160
81 Gunpowder 2 Gunpowder 3 Gunpowder 62 162
82 64 164
83 66 166
84 68 168
85 String 3 String 2 String 70 170
86 Coal 3 Coal 2 Coal 72 172
87 74 174
88 Oak Sapling 2 Oak Saplings 3 Oak Saplings 76 176
89 3 Spruce Saplings 2 Spruce Saplings Spruce Sapling 78 178
90 80 180
91 Tallgrass Sunflower Red Tulip 82 182
92 84 184
93 Ender Pearl 2 Ender Pearls 3 Ender Pearls 86 186
94 88 188
95 90 190
96 Feather 2 Feathers 3 Feathers 92 192
97 94 194
98 Egg 2 Eggs 2 Eggs 96 196
99 98 198
100 100 200
101 6 Ender Pearls 5 Ender Pearls 4 Ender Pearls 102 202
102 104 204
103 106 206
104 Experience Bottle 2 Experience Bottles 3 Experience Bottles 108 208
105 110 210
106 Regen Pot Regen II Pot Regen Extended Pot 112 212

107

Health Pot Health II Pot Health Pot 114 214
108 Speed 2 Pot Speed Pot Speed Extended Pot 116 216
109 10 Experience Bottles 20 Experience Bottles 25 Experience Bottles 118 218
110 120 220
111 Glowstone Dust Brewing Stand Fermented Spider Eye 122 222
112 Glistering Melon Awkward Potion Ghast Tear 124 224
113 126 226
114 Feather Falling I Iron Feather I Boots Feather Falling I 128 228
115 130 230
116 Feather Falling II Iron Feather II Boots Enchanting Table 132 232
117 134 234
118 Feather Falling III Iron Feather III Boots Protection III 136 236
119 16 Ender Pearls 15 Ender Pearls 14 Ender Pearls 138 238
120 Feather Falling IV Diamond Feather IV Boots Protection IV 140 240

See More Edit

Watch youtube 2 Website

History Edit

Date Change
13 Jun 2015 Released Module

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