As passive mobs, Enderman aren't too much of a problem in a world, provided you don't make eye contact. Want to make them more dangerous? This module turns Endermen into a support class for other mobs. Endermen will give special potion effects to mobs within 25 blocks to make those mobs more dangerous until the Enderman is killed or moves away!
An Enderman will cause most hostile mobs within a radius of 25 blocks to gain potion effects or attributes. The effects run out on the mobs as soon as the enderman is killed or moves out of range.
|Affected Mob||Effect applied|
|Cave Spider||Jump Boost II|
|Skeleton||Effects all Players within 4 blocks of the skeleton with Weakness II|
|Spider||Jump Boost I|
|Shulker (1.9+ )||Stops all Players within 3 blocks from jumping|
1.9+ Version Edit
Shulkers supported by Endermen now blind players within three blocks of themselves - a transferred effect like Skeletons.
Achievements (1.9+) Edit
Coming in contact with an Enderman for the first time will unlock the Ender Aid achievement.
Technical Details Edit
|Clock type||1) Altering Hopper Clock*|
|Clock speed||1) 2,86Hz (Once every 7 ticks)|
|Commands per pulse||1) 3|
|Nested commands per pulse||1) 3|
*Both hoppers in the clock get activated in turn. This means that the frequency is twice as high, but only half the commands get executed.
Command Overview Edit
An overview of all commands used in this module can be found in a plain text file. You can download the file here and open it with a text editor.
Scoreboard Objectives Edit
This module doesn't use any scoreboard objectives.
See More Edit
|28 Feb 2014||1.0||Released Enderman Support Class|
|24 October 2016||2.0||Released Enderman Support Class for 1.9+|
|10 Jun 2016||2.2||Updated to 1.12|